using UnityEngine;

public class Unbreakable : MonoBehaviour
{
	[SerializeField]
	private Rigidbody body;

	[SerializeField]
	private ArticulationBody articulationBody;

	[SerializeField]
	private Collider collider;

	[SerializeField]
	private bool lethal;

	public Vector3 LastVelocity { get; private set; }

	public void ManualFixedUpdate(float deltaTime)
	{
	}

	private void OnCollisionEnter(Collision collision)
	{
	}
}
